Peter Quill (
nostalgiabomb) wrote2016-02-01 04:16 am
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oasis app;
Player Info
Name: Noodle
Age: 27
Contact:
lampshading, or
noodle
Character Info
Name: Peter Jason Quill, a.k.a. Star-Lord (to about three or four people)
Canon: Guardians of the Galaxy / MCU
Age: 35
Canon Point: The end of the film
History: http://marvel-movies.wikia.com/wiki/Peter_Quill
Personality:
Abilities/Powers:
Weaknesses:
Network Sample: from Mask or Menace
Prose Sample: from Oasis' TDM
Misc:

Name: Noodle
Age: 27
Contact:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Character Info
Name: Peter Jason Quill, a.k.a. Star-Lord (to about three or four people)
Canon: Guardians of the Galaxy / MCU
Age: 35
Canon Point: The end of the film
History: http://marvel-movies.wikia.com/wiki/Peter_Quill
Personality:
Peter Jason Quill is an asshole.
Or at the very least, he was raised to be an asshole. Immediately after the death of his mother, Peter was kidnapped as a boy from Earth in 1988 by a gang of space pirates called the Ravagers. While Peter never found out the original intention of his abduction (which was for the Ravagers to drop him off to his biological father), the captain of the pirate gang, Yondu Udonta, brought Peter into the fold and taught him the tricks of the trade. Twenty-six years pass under Yondu’s wing, and Peter kind of became a dick. He has no aversions to committing crime; in fact, he seems to take some pride in his work, taking on the alias “Star-Lord” and hoping to make a name for himself.
Even so, Peter has always had something of an altruistic streak. As a kid, he would defend helpless animals against bullies; and as an adult, he found himself risking life and limb several times over in the span of only a few days to help a ragtag group of criminals save the galaxy from some crazy, nigh unstoppable dude called Ronan the Accuser. He’s a strange mix of self-centered and selfless (he characterizes himself as “an a-hole, but not 100% a dick”) in that he’s perfectly okay in riding the grey area between morality and immorality. As an example, at one point in the film, they realize their MacGuffin (the “Orb”) actually houses a dangerous and powerful Infinity Stone (a deadly weapon said to be as old as the universe itself, which only the extremely powerful could wield; all others were destroyed in their attempts to harness it). Naturally, the Big Bad is trying to get his hands on the stone. The only planet with the means to keep it safe is Xandar, where the team is wanted for arrest. While Peter knows the team has to keep the Infinity Stone out of Ronan’s hands, his idea consists of finding a new buyer for the Stone, which has the happy outcome of turning them a profit and keeping them out of prison.
He realizes this is a mistake, however, and eventually has a change of heart, knowing that only the Nova Corps on Xandar can protect the Orb; he rallies his companions and they join together as a team. As the film progresses, he puts himself on the line for his newfound friends - braving the vacuum of space, risking death-by-crash-landing, and taking on the all-consuming energies of a destructive Infinity Stone to protect his companions and, by proxy, the people of the galaxy.
Of his companions in the film – that being an assassin, two thugs, and a maniac – Peter is the most well-adjusted and, for lack of a better term, “normal.” That isn’t to say he doesn’t have baggage of his own, though. His biggest issue is his inability to really move forward with his life. He clings to the few belongings he had on him on the day of his abduction and protects them fiercely, preserving his last connections to Earth. Twenty-six years pass, and he still owns the clothes he had on his back when he was a child, still has the gift his mother gave him on her deathbed (unopened -- opening it, after all, would break the seal on the time capsule), and still has his Sony Walkman and the accompanying cassette tape, “Awesome Mix Vol. 1.” The Walkman and the tap were also gifts from his mom and are his most prized possessions; he’s basically listened to them everyday for the past twenty-six years. His gregariousness can make him seem like an open book, but he keeps the more painful memories of his past close to his heart. For instance, the closest he gets to telling anyone of his history is when he speaks with Gamora, and rather than mention the moment of his mother’s passing, he dithers and instead calls it “the day [he] left Earth.” At the end of the film, though, it seems he’s slowly learning to move forward with his life, as shown when he finally opens the gift from his mother, left wrapped and untouched for nearly three decades. (Surprise, it’s a brand new mix tape: “Awesome Mix Vol. 2.”)
To the uninitiated, Peter can seem pretty easy to read, and for the most part he wears his emotions on his sleeve. The reality is, Peter is clever and resourceful, though, yes, he’s definitely irresponsible and, at times, immature. On the surface, he looks to be the carefree type, the kind of person who never really takes anything seriously or considers things like “responsibilities” as largely optional. An irrepressible flirt, Peter is charismatic, gregarious, and confident to a fault. He tends to talk too much, making up stories or referencing pop culture from his childhood that no one really cares about, much less wants to hear. In the face of danger, he’s never afraid to make a joke or sarcastic quip (or challenge his enemies to a dance-off). Because of that, people tend to think of him as an idiot, a fool, or an easy mark.
Abilities/Powers:
LyingCharisma: Despite his tendency to babble, he’s frequently able to talk his way out of most sticky situations. Failing that, he plays the part he’s expected to play, either outright lying or feigning ignorance, weakness, or ineptitude long enough to set his hastily cobbled-together plans into motion. He’s a pretty good actor when the situation calls for it, slipping into roles and changing his speech and mannerisms as needed: with a businessman, he’s polite and complimentary (though he can never quite repress his tendency to be a smart-ass); with a blood-thirsty killing machine, he’s deferential and points out his own battle-scars; with a Ravager, he mimics their speech patterns and speaks the language of money.
Strength: While he might not have top-of-the-line training, he's able to fight his way through overwhelming numbers -- and does so twice over through the course of the film. He's quick on his feet and resourceful, and what he lacks in formal training and brute strength, he makes up for in speed and utility.
Dexterity: Peter is adept at sleight of hand tricks, swapping items for duds, swiping items from under someone's nose -- tricks that require misdirection and quick hands. He can pick locks, as well.
Marksmanship: He's shown using a variety of firearms with impeccable aim. If he's pointing a gun at some zombie asshole, they're probably going to get shot -- barring divine intervention.
Pilot...ism?: Peter is a skilled pilot, able to maneuver his ship into and out of dangerous situations, as needed. He has quick reflexes that translate well when he's at the helm, and he can thread a needle with his ship -- assuming the needle has a hole the size of the Milano, and the Milano is the thread.
Enhanced Resistance: It’s revealed that Peter was born from a human mother and an alien father. His father’s race currently remains unknown (he most likely will not share the same origins as his comic book counterpart), but it is believed to be something ancient; they surmise that his alien heritage allows him to withstand the power of the Infinity Stone longer than pure-blooded Terran. As such, it can be assumed that he has a pretty high threshold when it comes to pain tolerance. What other perks his alien origins might provide are as yet unknown.
Polyglotism: Just kidding -- Peter actually has a Translator Chip embedded into his neck. The exact workings of this chip are unknown, but it makes him capable of understanding spoken and written alien languages.
Weaknesses:
Trust Issues: As a career thief raised by almost the exact opposite of affable, law-abiding citizens, Peter isn't exactly the most trusting person. He's suspicious of people, even if he tells them he trusts them (see: Charisma above). As such, he can be friendly and sociable, but not credulous enough to entrust someone with, say, a rare, powerful artifact worth four billion units.
Attachment Issues: Peter never really got a chance to properly mourn his mother's death or come to terms with his abduction from Earth. He grew heavily attached to the items he had with him when he was initially taken, and has kept them with him ever since. His Sony Walkman and his mother's mix tape (Awesome Mix Vol. 1) are his most prized possessions, and he'll risk life and limb to safeguard them.
Learning Issues: He has some minor difficulty in learning from his past mistakes:"Fool. You should have learned."Human Biology: Peter is human, for the most part, which means he's subject to all the same strengths and weaknesses as a human is. Poison, sickness, suffocation, blunt trauma, penetrative trauma -- you know. The usual.
"I don't learn. One of my issues."
Network Sample: from Mask or Menace
Prose Sample: from Oasis' TDM
Misc:
